A simple puzzle game with an abstract visual style. The goal is to eliminate all the blocks by moving the same blocks into one another in various ways. 20 levels to complete, some with many solutions.

Originally made in less than 72 hours for Ludum Dare 35. Updated with music, sounds, and special FX.


  • WASD/Arrows to Move Cursor & Select Blocks when combining Cross Blocks
  • 'SPACE'/Left Click to select a Block when combining Cross Blocks


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In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

Windows - Ver. 1.0.0 30 MB
Mac - Ver 1.0.0 31 MB


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Hi! Found your game randomly scrolling through the 704 games in the racial justice bundle; thanks for contributing! I basically like the concept, but I'm really held back from enjoying it by the lack of undo support.

In the puzzlescript era undo support feels kinda required for games like this, and honestly the friction of having to restart (which is also quite slow) is causing me to not want to finish the game.

I don't mean to act entitled to your time, but if it's not too effortful to add undo (and maybe a faster restart), i would certainly play the game to completion, and I suspect others would be less likely to bounce off it as well.


I passed the Windows version of the game. I really enjoyed! But I would like more levels : ) However, the existing levels are amazing. In the 16th level I found a bug, attached a screenshot, on it the player’s block is in the wall, apparently there should not be a wall (by the way, you can pass through this wall in one direction, but not in the other). Perhaps without passing through this place it is impossible to pass the level. After passing through the 20th level, by the way, for some reason, it is closed in the level selection menu.

Have you come up with this concept? He is genial in its simplicity. I have never seen this type of game, if you invented it - you are great fellows!!

I have ideas for new elements and features, if you are interested, look in this online google document.

Thank you very much for your game, it is wonderful.

Thanks for your kind words! I'm glad you enjoyed IGEO.

I am not the original inventor of this game's concept. It is a mechanic derived from an old game known as PEGS on Texas Instrument calculators. I've adapted it into an isometric form, which adds a unique bit of challenge to it.

I am currently exploring taking this concept further by introducing new shapes and mechanics and adding more atmosphere and variety to the game's art and graphics. It will be re-imagined in a lot of ways. Also, thanks for the suggestions. If I find a way to fit any of them in I will certainly let you know!

I'll take a look at those bugs and see if I can whip up a patch. Thanks again for playing!